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Tuesday, October 19, 2010
Games and Learning
There has not been very much feedback on this topic, but the few that has been presented were positive towards my argument. Which it would be rather hard not to agree with all the facts at hand. Not to mention the in class discussion of a virtual learning game, and the game being Second Life. So not only are parents looking for games to help the learning process for children, but school systems are doing the exact same thing. It does not come to any surprise, yet the only question is "why did it take so long?" Now I'm not saying that every school should take this option, but if the school as a whole is struggling with a few subjects I see this as an easy solution. In The Washington Post there was an article about SMART Technologies. That the problem that many teachers have with keeping their students grades up is the ability to keep them entertained and interested with the work at hand. The article showed that it is not the lasted and greatest that the student always need, but just something to help the attention span of the child. Video games should not be a tool that is forced upon students, but simply an alternate learning solution that never seams to fail.
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I agree with this solution 100%. Me being a student, I must admit that sometimes it is hard for me to become interested in some of the subjects that I am taught in school. An article in military.com reported that about 72% of Americans played video games in 2007. Maybe adding education to video games will help make students more focused.
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